Man sollte doch die rgp mal öfters lesen. Schon seit 3 Tagen draußen und ich habe es glatt übersehen
FRG
Spider-Man V2.2 - April 8, 2009 - System V1.51
(Foreign language versions will be posted as time permits).
- Director's cut installs 'INSULT_LEVEL' to HIGH, 'ABORT_ANIMATIONS' to
'ONE'.
- Fixed some sound effects, most notably the delay problems with the
"lock #2" kickout sound and the "dune of doom completed" kickout sound.
- The background lamp effects for kickout-holding events now wait for the
corresponding start choreography before running.
- System compressed rendering algorithms implemented for Indiana Jones has
freed up enough space in the image to add animation frames back to many
sequences. The sequences are now reasonably smooth, with no sequence
skipping more than every other frame.
- Added shaker motor code to Battle Royale; it was missing. Added lamp
effects for Doc Ock and Venom totals. Added pop bumper lamps to the
attract mode. Added lamp effects for all mode starts. Added more shaker
motor shaking to Sandman "Dune of Doom" effect. Spinner effect now only
requested on the first spin, such that blowing off multiple queued display
effects (when "ABORT ANIMATIONS" is set to "ONE") will not re-trigger
the spinner effect.
- Added lamp effects for mode totals.
- Added a lamp effect for the Black Suit multiball total.
- Added a lamp effect for the Battle Royale total.
- Added lamp effects for mode awards and mode completions.
System changes since 1.48:
Fixed a backwards-compatibility issue with process termination.
Fixed two issues with the real-time clock.
Trough stack (jam) opto debounce time increased to better filter
any possible switch noise.
FRG
Spider-Man V2.2 - April 8, 2009 - System V1.51
(Foreign language versions will be posted as time permits).
- Director's cut installs 'INSULT_LEVEL' to HIGH, 'ABORT_ANIMATIONS' to
'ONE'.
- Fixed some sound effects, most notably the delay problems with the
"lock #2" kickout sound and the "dune of doom completed" kickout sound.
- The background lamp effects for kickout-holding events now wait for the
corresponding start choreography before running.
- System compressed rendering algorithms implemented for Indiana Jones has
freed up enough space in the image to add animation frames back to many
sequences. The sequences are now reasonably smooth, with no sequence
skipping more than every other frame.
- Added shaker motor code to Battle Royale; it was missing. Added lamp
effects for Doc Ock and Venom totals. Added pop bumper lamps to the
attract mode. Added lamp effects for all mode starts. Added more shaker
motor shaking to Sandman "Dune of Doom" effect. Spinner effect now only
requested on the first spin, such that blowing off multiple queued display
effects (when "ABORT ANIMATIONS" is set to "ONE") will not re-trigger
the spinner effect.
- Added lamp effects for mode totals.
- Added a lamp effect for the Black Suit multiball total.
- Added a lamp effect for the Battle Royale total.
- Added lamp effects for mode awards and mode completions.
System changes since 1.48:
Fixed a backwards-compatibility issue with process termination.
Fixed two issues with the real-time clock.
Trough stack (jam) opto debounce time increased to better filter
any possible switch noise.
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