Habs gerade gesehen. Da ich keinen habe, aber evtl für andere Interessant hier mal der Text.
peter
"jess_askey" <jess@askey.org> schreef in bericht
>> Just wanted to post an update for anyone who is interested. I ran the
> > new ROM's at RMPS (thanks Dan and Dan and Ray and Dave and Warren) and
> > I only found one bug that I have to work on fixing, it only happened
> > about 4 or 5 times so I will have to dig around to try and find it.
> > After I get that fixed, I need to figure out how big the ROM's are and
> > start optimizing the code to fit into the space of (3) 2732 EPROMS. If
> > I have extra space I may try and fit in as many other 'enhancements'
> > before finally releasing them. If people are interested in getting
> > pre-release versions for testing, I can send you ROM images, I don't
> > want to post them anywhere as I don't want BETA ROM's getting out into
> > the pubic and floating around out there. Once I get thumbs up from the
> > BETA testers, I will post the new ROM's to level7.askey.org, Im
> > guessing that will be in about 2-3 weeks.
> >
> > Overall, here is the list of changes right now...
> >
> > 1. Several New Speech Sounds - Tigers, Monkeys, Creatures, etc.
> > Sound board now supports 64 sounds instead of 32.
> > 2. Attract mode lamps effects changed (mostly for
> > experimentation purposes)
> > 3. Attract mode sounds are now more varied and include two lamp
> > effects and random speech/sounds.
> > 4. Bonus Lamps are a bit more animated, bonus countdown takes a
> > bit longer. Double scoring feature is accentuated a bit.
> > 5. Bell at start of multiball is lessened.
> > 6. Loop shot makes Tiger sounds (different in each direction)
> > 7. 1-2-3-4-5 Lamps have different lamp animations and have better
> > sounds associated with them.
> > 8. Multiball background sound is no longer a constant Elephant
> > scream. The background sound is quite low actually but switches
> > have many animal noises that are made during multiball only. Im
> > looking for feedback on this.
> > 9. Outlanes have better lamp animation and player feedback. If a
> > player is actively using the magnasave when the ball drains,
> > the animation and speech are specifically different. (sort of
> > like Pharaoh)
> > 10. Ball Shooter now starts lamp animation in addition to launch
> > sound.
> > 11. Left magnasave during mutiball bug has been fixed.
> > 12. Buzzer may be configured via options settings to run constantly
> > during multiball if you want to detach the buzzer and add a
> > vibrator motor (this was a specific request).
> >
> > The ROM upgrade will require NO changes to the Sound/Speech board as
> > far as Jumpers but will require an additional Speech ROM (4 instead of
> > 3)
> >
> > The CPU board will need to be jumpered for 3 2732 EPROMS like
> > Hyperball, Defender and Star Light. I will release specific jumper info
> > when I release the ROM's. Bottom line, you *will* need to solder in
> > order to upgrade your ROM images.
> >
> > thanks...
> >
> > jess
> >
peter
"jess_askey" <jess@askey.org> schreef in bericht
>> Just wanted to post an update for anyone who is interested. I ran the
> > new ROM's at RMPS (thanks Dan and Dan and Ray and Dave and Warren) and
> > I only found one bug that I have to work on fixing, it only happened
> > about 4 or 5 times so I will have to dig around to try and find it.
> > After I get that fixed, I need to figure out how big the ROM's are and
> > start optimizing the code to fit into the space of (3) 2732 EPROMS. If
> > I have extra space I may try and fit in as many other 'enhancements'
> > before finally releasing them. If people are interested in getting
> > pre-release versions for testing, I can send you ROM images, I don't
> > want to post them anywhere as I don't want BETA ROM's getting out into
> > the pubic and floating around out there. Once I get thumbs up from the
> > BETA testers, I will post the new ROM's to level7.askey.org, Im
> > guessing that will be in about 2-3 weeks.
> >
> > Overall, here is the list of changes right now...
> >
> > 1. Several New Speech Sounds - Tigers, Monkeys, Creatures, etc.
> > Sound board now supports 64 sounds instead of 32.
> > 2. Attract mode lamps effects changed (mostly for
> > experimentation purposes)
> > 3. Attract mode sounds are now more varied and include two lamp
> > effects and random speech/sounds.
> > 4. Bonus Lamps are a bit more animated, bonus countdown takes a
> > bit longer. Double scoring feature is accentuated a bit.
> > 5. Bell at start of multiball is lessened.
> > 6. Loop shot makes Tiger sounds (different in each direction)
> > 7. 1-2-3-4-5 Lamps have different lamp animations and have better
> > sounds associated with them.
> > 8. Multiball background sound is no longer a constant Elephant
> > scream. The background sound is quite low actually but switches
> > have many animal noises that are made during multiball only. Im
> > looking for feedback on this.
> > 9. Outlanes have better lamp animation and player feedback. If a
> > player is actively using the magnasave when the ball drains,
> > the animation and speech are specifically different. (sort of
> > like Pharaoh)
> > 10. Ball Shooter now starts lamp animation in addition to launch
> > sound.
> > 11. Left magnasave during mutiball bug has been fixed.
> > 12. Buzzer may be configured via options settings to run constantly
> > during multiball if you want to detach the buzzer and add a
> > vibrator motor (this was a specific request).
> >
> > The ROM upgrade will require NO changes to the Sound/Speech board as
> > far as Jumpers but will require an additional Speech ROM (4 instead of
> > 3)
> >
> > The CPU board will need to be jumpered for 3 2732 EPROMS like
> > Hyperball, Defender and Star Light. I will release specific jumper info
> > when I release the ROM's. Bottom line, you *will* need to solder in
> > order to upgrade your ROM images.
> >
> > thanks...
> >
> > jess
> >