Tron LE 1.3

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  • Tron LE 1.3

    Ein Wunder. Stern hat wohl festgestellt das Codeupdates über die Distributoren wohl doch nicht sooo effektiv sind. Oder 400 USB Sticks zu versenden war zu teuer :mrgreen: Alle Tron LE Besitzer dürfen sich also 1.3 LE von der Webseite runterladen und freuen.

    FRG

    V1.3 - July 28, 2011
    =======================

    - Added proper wire colors for the L.E.D. lamps.
    - Doubled the amount of time the total bonus is displayed.
    - Added art for extra ball award.
    - Fixed 5x5 font.
    - Added extra ball to daft punk spellout.
    - Recognizer now moves with the lamps.
    - Removed the background light tube effect for the disc which was causing other
    background light tube effects (zuse, gem, etc.) to not run when the spinning
    disc was active. Spinning disc light tube background effects have plenty of
    coverage elsewhere (as they should).
    - Added a lamp effect for game over.
    - Fixed a problem with the special not lighting up when "light special" was
    given out from Flynn's arcade.
    - Right orbit post is now not raised during the bumpers mode if a combo is
    available on the right orbit. If the right orbit post is raised due to the
    bumpers mode, then the right orbit awards are given out on the first spinner
    hit, since the right orbit switch is not accessible.
    - Added attract mode flipper button speech.
    - Fixed a problem where shooting the right loop to re-light Flynn's Arcade was
    not updating the Flynn's Arcade lamp correctly.
    - Tweaked out new attract mode light show.
    - Disc background lamp effect now flashes the disc flasher blue during disc
    multiball and portal.
    - fixed a problem where the recognizer 3-bank motor didn't stopped at the desired
    limit switch.
    - fixed a problem where the recognizer 3-bank motor was causing the device to ball
    search 2 times instead of just one.

    V1.1 - July 11, 2011
    =======================

    - recognizer lamp positions 1 & 3 were swapped.
    - fixed a bug where completing the CLU lanes was causing the shoot again lamp to
    blink when it should not have been.




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