AC/DC Update 1.65

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  • AC/DC Update 1.65

    Endlich ist die neue Software-Version draußen!

    V1.65 - Mar. 22, 2013
    =====================

    - Synced album multiball/song/target banks state to keep awards from
    being given out of sync (for instance, starting album multiball with
    the T.N.T. song running with "N" and "T" already scored and hitting
    "T" which would start the detonator hurry-up).
    - Fixed a problem with the player controlled cannon. If the player
    loaded the cannon but did not fire it, then some cleanup work would
    not be performed, resulting in a stale process. For the PRO, this
    was innocuous, but has been corrected. For the Premium/LE, however,
    this would cause the drop target bank(s) to not reset properly until
    the cannon was loaded again and fired. This has been corrected.
    - Fixed a sound call in cannon test. The enter button was making the
    plus button sound. This has been corrected.
    - Cannon "missed" speech no longer requested when the left loop, the left
    ramp, or the bell are hit as a result of firing the cannon.
    - Fixed a problem with the background lamp effect for rock n roll train
    not showing the correct combo lamps at times.
    - Rock N Roll Train mode combo shot now marks the white note arrow
    underneath it solid if it was available at the start of the combo.
    - Fixed up VIP pass for the songs. Priority is now given to the note
    arrows for add-a-ball.
    - Fixed an issue with the song high scores. In a multi-player game,
    there was the possibility of player #2, #3, and #4 entering their
    initials with a bogus score that they did not legitimately earn.
    Additionally (although no one probably ever saw this), if a player
    scored enough points in their songs to qualify for song high scores
    at the end of the game and then played Encore and won, as long as
    there were players to play after that, then the player who played
    Encore would possibly lose their song high scores for the songs the
    following players played. This has been corrected. (This bug is in
    all versions of AC/DC up until now but has somehow managed to go
    unnoticed until 64-bit scoring was introduced as the 64-bit bogus
    scores can be much larger and thus much more noticeably wrong).
    - Added instant info for bottom lanes to light song jackpot.
    - Fixed a bug with the super modes. Occasionally, a super mode that was
    already running would be chosen as the next mode to start. If 3
    (adjustable) note arrow shots were made before a Thunderstruck target
    was hit, the mode would be locked on the mode that was already started
    and the only way to recover from it would be to change to the next song.
    This has been corrected.
    - Added an adjustment for "SUPER MODE LOCK/UNLOCK" (default = NO). The
    super mode lock feature has existed since version 1.0 and allows the
    player to lock/unlock the currently flashing super mode using the fire
    button. With the addition of VIP pass in V1.6, this feature is now
    almost completely useless, since you either a) never use it because
    you have a VIP pass and don't want to waste the VIP pass to lock in a
    super mode, or b) inadvertently lock in a mode you don't want when using
    the VIP pass for add-a-ball. Those who would like to re-enable this
    feature may do so by setting "SUPER MODE LOCK/UNLOCK" to YES but I would
    not recommend it.
    - Bottom lanes lamps cleared out when super lanes is started.
    - +/- test buttons now raise and lower the master volume when the attract
    mode radio is on the display instead of bringing up the system "change
    volume" effect.
    - Fixed the beginning segment of "Highway To Hell" (too much silence).
    - Implemented station band changing (AM/FM) for the attract mode radio via
    the fire button. The FM band plays studio songs, and the AM band plays
    live songs. May change to FM1/FM2.
    - Added attract mode radio (adjustment must be set to YES (default is NO)
    and FREE PLAY set to enable). Hold in the right flipper button during
    attract mode to bring it up. Left and right flippers change the station,
    both flippers cancel. Probably for free play/home use only.
    Ich spiele lieber auf die Pfosten! Die Rampen und Loops sind für mich einfach zu leicht zu treffen!
  • Hi,

    ja den LIVE Mode in den Feature Adjustements habe ich auch gefunden.

    Falls der in späteren SW Versionen kommen soll frage ich mich warum der Menüpunkt jetzt drin ist, wohl als Appetizer ?(

    Zumindest rein subjektiv kommt es mir vor als ob die LIVE Songs ene schlechtere Qualität haben, so als ob ne MP3 anstatt in 256 nur in 128 kodiert ist.

    Hatte das Update sehr spät gemacht n der Pin war entsprechend leise gestellt, vielleicht lags auch daran.

    Speichertechnisch wird allerdings nicht mehr allzuviel zur Verfügung stehen.

    Das 1.63 hatte ja nur sowas mit 82 MEgabyte und das aktuelle 1.65 hat fast 120 MB.

    Ich glaube der Pin hat doch nur 128 oder irre ich da?

    Was mich noch verwunderte ist, daß das Update wirklich sehr lange dauert. Hier wird wohl Bit für Bit geschrieben :)

    Dann das Feature Supermode: lock/unlock

    So wie ich das english aus dem Update verstehe wird dies seit Einführung des VIP Passes nicht mehr benötigt.

    Warum ist es dann noch aktivierbar? Was bewirkt es?

    mein english ist leider nicht gut genug um den genauen Sinn zu verstehen.

    Weis das jemand?


    Gruss Dirk
  • >> Ich glaube der Pin hat doch nur 128 oder irre ich da?

    Die nicht vorhandenen Unterlagen machen die Kalkulation nicht einfacher :rolleyes: . Sind aber, glaube ich, 2 Spansion 29GL512P Flashroms eingebaut (die demnächst vom Hersteller wohl wieder abgekündigt und durch eine neue S Revision ersetzt werden<g>) also müßten es 2 x 64 MB oder 128 MB sein.

    FRG
    Technische- und Reparaturanfragen per pm ohne vorherigen Forumsthread werden nicht beantwortet.
  • Aus dem Nachbarforum:

    Sie werden das Speicherproblem sicher lösen können.

    Hier mal eine Übersicht der Dateigrößen:



    - 1.52 = 66,8 MB

    - 1.60 = 80,4 MB (hier wurde sehr viel mit ca. 14MB geändert)

    - 1.61 = 80,2 MB

    - 1.63 = 80,3 MB

    - 1.65 = 116,8 MB (der Radiomode nimmt viel Platz weg)

    Ernö
    Ich spiele lieber auf die Pfosten! Die Rampen und Loops sind für mich einfach zu leicht zu treffen!